Wednesday, 17 May 2017

Virtual Chess World


http://maps.secondlife.com/secondlife/Egypt/158/79/22

Chess Wonderland is lovely, but very little detail available about it, and it would be cool to be able to play the game but I didn't find it.  Still it looks amazing, and it follows the enclosed space method, giving it an all around environment.

http://maps.secondlife.com/secondlife/Egypt/158/79/22



Saturday, 17 December 2016

Christmas town in Second Life

Christmas town, and more problems with SL interface

More dancing in SL, which often feels like a slow radio
Nice effect with he reflection but it is still made by having a duplicate under the surface, increasing prim count and slowing download to make an effect that should jus the a surface feature on primes.




Antiquity Texas in Second Life


http://maps.secondlife.com/secondlife/Antiquity%20Texas/186/17/29
Antiquity Texas suffers from much of the clumsy nature of SL interface, you spend a great deal of time trying to figure out what is going on to see nothing is going on.

http://maps.secondlife.com/secondlife/Antiquity%20Texas/186/17/29

The SIM has a complex entry which seems useless

Monday, 13 June 2016

RIP Rober1236 Jua

My rather aged and ignored Second Life persona is, due to failure to remember a password on my part combined with terrible password reset on Linden Lab's part, the AV Rober1236 Jua is now dead. So that is that.

Thursday, 5 May 2016

VR and Psychology, I told you so.

BBC had a very interesting article about using VR to treat paranoia

I was very impressed to read this as is something I concluded some time ago.

 Summing up my ideas:
  1. People in Virtual Reality bring their true selves, they are not suturing on to disconnected selves as is the notion of Post-Modernity.
  2. Since the person is actually there, the freedom of VR allows us to get at the personality of the person.
  3. Therefore VR has massive psychotherapeutic opportunities.

PTS and paranoia are interesting starts, but there is much more opportunity in looking at deviant disorders, in trying to address sexual and violent issues in a 'dream like' state like Second Life, where a person can be more themselves than in any real world setting.

Sunday, 4 October 2015

Sean Murray May Have Replaced Morgan Freeman As God







Ater exploring Second Life until it stagnated, I might have a new adventure with No Man's Sky.

Thursday, 6 March 2014

Is this a thing? My sudden aversion to Second Life


I wonder if anyone else has had the issue I am currently experiencing?  After years of exploring virtual worlds over the past 6 months I have developed more than just the typical boredom: they actually make me physically illl to be in them.  I get headaches, anxiety and aversion when I go in to any virtual reality.

This make taking my class on Virtual Worlds and Literature really hard.  LOROL gave me terrible headaches and made it hard for me to sleep.

Since then it has just gotten worse.  I can't take more than 5 minutes of Second Life till my head feels like it is going to split.  Everything looks ugly, sounds ugly and makes my skin crawl.

I can't believe that just 6 years ago I used to spend about 10 hours a week in Second Life and blog about it almost everyday, now if I spent an hour in it I can't sleep.

Has anyone else known of a case like this?  Is it a common reaction over time to Virtual Reality?  Does it have a name?

Tuesday, 7 January 2014

Reality is Virtual to start with



Slavoj Zizek gives it pretty straight:  reality is already virtual.  We have always lived in a virtual world.  We always are creating virtual models of everyone in everyday life, ignoring certain facts we know and then constructing an ideal image.

Zizek talks about how power is virtual.  The example I give is people working in jobs imaging they are being watched, judged and potentially fired when most likely there is no effective structure.  We keep society going imagining power rather than real power.

We are playing simulated ideas in reality all the time.  My understanding of this that culture and society always was virtual, that there is no real difference between a a virtual reality and a reality, both are created and operated via imagination.

The idea that virtual reality is false is wrong in a deep way.  If we claim it is false because it is full of beliefs that we know are not true than social life is always equally false.  If we assert normal life as real, we must hold that are ideal assumptions as having a reality. In fact in virtual reality we might show more of our real selves.

Wednesday, 25 September 2013

Minecraft? For real?


Frankly I don't get Minecraft, why would you go in to a world like this when you can go in to Second Life, with less restrictions and more options?


There is almost something nightmarish to the idea that the post-singularity above could become, from processing power, our future over the world below:


I am actually depressed by Minecraft, this ugly block world has replaced a real effort to make something lovely.  It seems all the attention given to Second Life 7 years ago is now being flooded on silly little block world Minecraft, why?

I just don't get it.

Saturday, 14 September 2013

Coursera class on Online Games relationship to literature

Official Linden Blog