Monday, 13 June 2016

RIP Rober1236 Jua

My rather aged and ignored Second Life persona is, due to failure to remember a password on my part combined with terrible password reset on Linden Lab's part, the AV Rober1236 Jua is now dead. So that is that.

Thursday, 5 May 2016

VR and Psychology, I told you so.

BBC had a very interesting article about using VR to treat paranoia

I was very impressed to read this as is something I concluded some time ago.

 Summing up my ideas:
  1. People in Virtual Reality bring their true selves, they are not suturing on to disconnected selves as is the notion of Post-Modernity.
  2. Since the person is actually there, the freedom of VR allows us to get at the personality of the person.
  3. Therefore VR has massive psychotherapeutic opportunities.

PTS and paranoia are interesting starts, but there is much more opportunity in looking at deviant disorders, in trying to address sexual and violent issues in a 'dream like' state like Second Life, where a person can be more themselves than in any real world setting.

Sunday, 4 October 2015

Sean Murray May Have Replaced Morgan Freeman As God

Ater exploring Second Life until it stagnated, I might have a new adventure with No Man's Sky.

Thursday, 6 March 2014

Is this a thing? My sudden aversion to Second Life

I wonder if anyone else has had the issue I am currently experiencing?  After years of exploring virtual worlds over the past 6 months I have developed more than just the typical boredom: they actually make me physically illl to be in them.  I get headaches, anxiety and aversion when I go in to any virtual reality.

This make taking my class on Virtual Worlds and Literature really hard.  LOROL gave me terrible headaches and made it hard for me to sleep.

Since then it has just gotten worse.  I can't take more than 5 minutes of Second Life till my head feels like it is going to split.  Everything looks ugly, sounds ugly and makes my skin crawl.

I can't believe that just 6 years ago I used to spend about 10 hours a week in Second Life and blog about it almost everyday, now if I spent an hour in it I can't sleep.

Has anyone else known of a case like this?  Is it a common reaction over time to Virtual Reality?  Does it have a name?

Tuesday, 7 January 2014

Reality is Virtual to start with

Slavoj Zizek gives it pretty straight:  reality is already virtual.  We have always lived in a virtual world.  We always are creating virtual models of everyone in everyday life, ignoring certain facts we know and then constructing an ideal image.

Zizek talks about how power is virtual.  The example I give is people working in jobs imaging they are being watched, judged and potentially fired when most likely there is no effective structure.  We keep society going imagining power rather than real power.

We are playing simulated ideas in reality all the time.  My understanding of this that culture and society always was virtual, that there is no real difference between a a virtual reality and a reality, both are created and operated via imagination.

The idea that virtual reality is false is wrong in a deep way.  If we claim it is false because it is full of beliefs that we know are not true than social life is always equally false.  If we assert normal life as real, we must hold that are ideal assumptions as having a reality. In fact in virtual reality we might show more of our real selves.

Wednesday, 25 September 2013

Minecraft? For real?

Frankly I don't get Minecraft, why would you go in to a world like this when you can go in to Second Life, with less restrictions and more options?

There is almost something nightmarish to the idea that the post-singularity above could become, from processing power, our future over the world below:

I am actually depressed by Minecraft, this ugly block world has replaced a real effort to make something lovely.  It seems all the attention given to Second Life 7 years ago is now being flooded on silly little block world Minecraft, why?

I just don't get it.

Saturday, 14 September 2013

Coursera class on Online Games relationship to literature

Sunday, 8 September 2013


Deadpool sort of sums up everything wrong with Second Life.  You TP in, zombies see you and form and come and bight you.  The zombies looks cool and the technology to make them emerge and find you is interesting.  Then you TP somewhere else.

Spaces are unconnected, experiences are strange but mostly meaningless.

Looks cool

Zwicked Textures, this is a store.  Why most people have left those makers who remain have crated an interesting looking space, but its still a bit isolating.

Maker Madness

I don't suspect this is going to make me very popular, but I think that it is time to talk about what I call Maker Madness in Second Life.  Makers are the new cool, and there is no question that we need a culture of more makers and less takers (i.e. bankers).

The problem in Second Life is that people's making is starting to be an obsession.  Second Life is full of cool things and cool places, but visiting it is more and more like visiting a centre of autistic idiot savants.  There are wonderful little pieces everywhere but not idea how they fit together.  

In Second Life you can buy cool devices to fly, but you have no where to fly and no one to fly with most of the time.  You can buy an amazing new identity and go to a dream like place but nothing is happening.  Its all getting so autistic.

The universe inside of Linden Lab's computers has drifted from a community to a closet, a world made of unloved toys that used to be more fun.  Our strange relationship with toys and things, with making and falling out of love becomes an real place.  A crazy place. 

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